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Old Jul 20, 2005, 02:15 PM // 14:15   #1
Pre-Searing Cadet
 
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Default OMG Thunderhead Keep

This mission is unbelievably hard, or I just don’t know how to do it right. I have failed around 20 times now. The pick up groups I have been in could have made it if people hadn’t quit before we were done.

Henchmen don’t seem to work either, but they are at least dependable Naturally, they cannot run the catapults though….

Any strategy suggestions? I have been trying to keep the group in the middle of the fort at the end, but the numbers of enemies always overwhelm us.

I am getting tired of getting right up to the end and then going under....
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Old Jul 20, 2005, 02:20 PM // 14:20   #2
Lion's Arch Merchant
 
 
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Stand next to the king and wait for the mobs to come up the stairs. They typically target your party before they target the king. There will be quite a few enemies, it is tough. Getting a good group makes this manageable, but if you don't have a good group just go with henchies.

Please note, this mission has actually become easier (I think). There used to be a monk boss, "XXX the undying" or something like that. He was nuts hard in that the henchies often could not put out enough damage to kill him. Last time I played it I got hit by some necro boss instead that was much easier.

The catapults are helpful, but not necessary.

-Diomedes
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Old Jul 20, 2005, 02:56 PM // 14:56   #3
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That monk still comes.
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Old Jul 20, 2005, 03:02 PM // 15:02   #4
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That monk still comes.
Really? Wow I guess I just got lucky and he didn't when I did the mission last friday. Perhaps it's random now? I know my first... 8 or 9 times through the mission I only got that monk boss and never saw a different one until last friday. I figured it was updated with the patch.

-Diomedes
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Old Jul 20, 2005, 03:08 PM // 15:08   #5
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Personally I don't find any of the missions in & of themselves difficult. If you have a good team GW is easy cheesy. What makes GW difficult is all the non-teamplayers, the rambos, & the tards.
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Old Jul 20, 2005, 03:12 PM // 15:12   #6
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Find a water ele with maelstrom. Makes the ele and monk bosses SO much easier.
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Old Jul 20, 2005, 03:13 PM // 15:13   #7
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This mission is easy. Either get a group and hold both door ways or stand next to the king with henchies and nuke.

The first time I did this mission we got so board that 4 people left the fort and went exploring the map while the seige was going on. And we beat it.
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Old Jul 20, 2005, 03:19 PM // 15:19   #8
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Quote:
Originally Posted by Sagius Truthbarron
This mission is easy. Either get a group and hold both door ways or stand next to the king with henchies and nuke.

The first time I did this mission we got so board that 4 people left the fort and went exploring the map while the seige was going on. And we beat it.
That's the way to do it, did it first time with a PUG. First we ran together and covered each door, next when spilt up and helped with bosses came in.

Also people seem to forget about the catapolts!

Use them on incoming mobs so they damage before they attack.

Last time I did this I had to run outside, search about, cature a bear and open stuff, and the mission still got completed ok
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Old Jul 20, 2005, 03:21 PM // 15:21   #9
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I don't like the stand near the king. It gets crazy confusing and your casters get hit unless you block them perfectly.

I like to have 4 people manning the catapults until the assaults begin. You can kill almost all of the enemy if you time it well. After the first enemy actually is coming in the door then two pre-arranged catapult operators stay and the other two join the fight. Can't be war's or monks unless that's all you have but any other class.

One warrior assigned to each door, but make sure they stay inside. You can go outside if you have a great group but it's so easy it gets boring if they stay inside. If the enemy comes from the East everyone but the catapult operators go east. The west door warrior included, when the fight stabilizes the west warrrior should go back and cover the west door. He should go back as early as possible, once it's clear they'll win. If there are two monks it should be clear which will support the west warrior if it gets to that. If mobs come he shouldn't actually fight them, just attack them every time they try to come in then move them around until the rest can join him taking as little damage as possible.

If equally hard mobs are coming from both doors don't split equally. Everyone attack the side that doesn't have the monk first. One warrior and a monk fight and run around a lot just to hold the enemy at the other door from going upstairs until the other side is clear and they can join you.

If the monk boss comes don't try to kill him. Kill everyone around him. If you have a mes or secondary mes shut him down while you do. Only try to kill him if he's alone. Don't waste energy on him or you won't have any to fight.

I've done this over 20 times and it works really well. It's one mission that I find impossible to do with hench although I'm sure it's possible for someone. Just not me.
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Old Jul 20, 2005, 03:22 PM // 15:22   #10
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Find a water ele with maelstrom. Makes the ele and monk bosses SO much easier.
Good point, but if you're just doing it with henchies and you're not an ele that's not an option. He (the monk boss) also seems to knock hexes off of himself very quickly without using remove hex. I'm not sure if he's using a skill for that or what, but I notice things like backfire and migraine vanish off of him much more quickly than they should.

I'll agree that a good group makes the mission easy, but if you can't find a good group (and since he's running this for the 20th time I'm assuming that he can't) I'm just going for practical advice and using henchies.

-Diomedes
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Old Jul 20, 2005, 03:29 PM // 15:29   #11
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Definitely use the Catapults as most mobs will take at least some splash dmg before coming into the fort, other wise just stick up close to the king (as previously stated). The mobs will come to you and you shouldn't have any problems other than the amount of time it takes.
I'd even go so far as to say "don't light the beacons" right off as it now states "to attract more Mursaat, light beacons" where before you lit them to minimize the mobs.
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Old Jul 20, 2005, 03:31 PM // 15:31   #12
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Quote:
Originally Posted by Sagius Truthbarron
This mission is easy. Either get a group and hold both door ways or stand next to the king with henchies and nuke.

The first time I did this mission we got so board that 4 people left the fort and went exploring the map while the seige was going on. And we beat it.
You forgot to tell us you did it while level 2.
Yeah, we're all terribly impressed with your manliness.

oh, if you actually want to BEAT the mission, catch the incoming invaders at the gates. Elementalist AoE will reduce most of them to scrap, and your warriors and rangers take down the ones that make it inside. Traps are great too.
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Old Jul 20, 2005, 03:36 PM // 15:36   #13
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Quote:
Originally Posted by Talesin Darkbriar
You forgot to tell us you did it while level 2.
Yeah, we're all terribly impressed with your manliness.

oh, if you actually want to BEAT the mission, catch the incoming invaders at the gates. Elementalist AoE will reduce most of them to scrap, and your warriors and rangers take down the ones that make it inside. Traps are great too.
Is there a need to show off and then repeat what I said? No, I was level 20 when I did it. And then I did it as a level 12 E/me. Am I saying this to show off?

I'm highlighting how easy the mission is.

Why do so many whiny, egotistical little punks play this game? (Myself included)

Last edited by Sagius Truthbarron; Jul 20, 2005 at 03:39 PM // 15:39..
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Old Jul 20, 2005, 04:18 PM // 16:18   #14
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Weird, passed this mission twice now, not that hard, although I wish I got a gold mursaat hammer -_-
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Old Jul 20, 2005, 07:49 PM // 19:49   #15
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It's all a matter of how organized your team is. If you can get 2 people on the ballistas and the other 6 camping the king, it shouldn't be hard. But so few will listen to instructions from people with more experience (like knowing the mission, not XP).
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Old Jul 20, 2005, 08:13 PM // 20:13   #16
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This mission has quickly become a litmus test of teamwork. I have been helping guild mates run this one so often I can close my eyes and picture it. I give a money back guantee this will work. Have to have minimum three human players for the greatest ease....

Have the one player the king is attached to to stay up on the battlement between the stairs in the middle. The other two humans split up run to each side firing both catapults until any of the remaining enemies come thru the gates then you both retreat to the center battlement and wait until the mobs come up to get you. the tighter stairwells make AOE effective and the mobs tend not to use many AOE themsleves so bunching up isnt a real problem for your team. After the remaining enmies are eliminated rinse and repeat with the catapults.
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Old Jul 20, 2005, 11:20 PM // 23:20   #17
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The mission should go like this:

1)Get to the keep (if you cannot even get there, I am so sorry )
2)Clear the keep. This is relatively easy if you only aggro 1 group at a time
3)Have fun with the catapults while the enemy is hanging in the impact area. They wait there for a good while sometimes, and you can get them down to 1/2 or 1/4 health with simply the catapults.
4)When they come to the gate, head them off. If they are coming for both gates, 4 people at each is generally enough to dispel them
5)If one of the gates gets breached, everyone should fall immediately back to the King, and then push the way back out to the gates

If you have a rangers trapping at the gates, that works fairly well. Also, to avoid fire, casters can get up on the battlements directly above the gate. This way, the attacks of jade bows, etc. cannot hit them. In fact, if they try, they are wasting their time and firepower shooting at a wall
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Old Jul 20, 2005, 11:38 PM // 23:38   #18
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On the defense part, there is one key way to win easily: DO NOT LIGHT THE TORCHES!!! Lighting the torches will kill 95% of groupson Thunderhead Keep. However, if you don't light them it is easy.

In fact, when you don't light the torches, you can kill all but 2 enemies using the catapults (I have done so. It requires 0 actual fighting).
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Old Jul 20, 2005, 11:42 PM // 23:42   #19
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actually the torches are vital

they confuse the enemy so you actually get dribbles of 3 max at a time instead of 6

that's been my experience
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Old Jul 20, 2005, 11:54 PM // 23:54   #20
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I'm gonna have to say don't light the torches as well. Not worth the bonus, you get flooded and lose. The strat that worked for me was one mage on each of the catapult stations and a Warrior and a Monk on each of the gates, and the odds and ends divided evenly between the gates. The Catapults can get most of it while the the Warriors clean up what gets through. Communication is key as some gate may be getting pounded while the other doesn't have a single Jade there.
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